Drag. Drop. Done.
Build worlds with blocks. Grab a cube, paint it, click play. Like Lego — but it's your computer.
A free app for your laptop. You build games. You play with friends. Nobody takes a cut. Nobody can ban you. Your worlds are files you own.
Download it. Open it. Start building. Like Minecraft — but for making any kind of game. No website to log into, no 2GB launcher, no monthly fees.
Roblox keeps the rest. You did the work. They took the cut.
An algorithm flags your account. No human reads the appeal. Years of work — gone.
Try to move it somewhere else. You can't. There's no export button. You're renting.
We don't tax your game. Your players pay you. We never see the money.
Your game lives on YOUR computer. We can't touch it. Even if our servers die, the app still runs.
Email it to a friend, put it on a USB stick, back it up to Drive. Anyone with KUBORA can play it.
Build worlds with blocks. Grab a cube, paint it, click play. Like Lego — but it's your computer.
Click play. Friends click play. You're in the same room. No accounts to set up, no server picker, no waiting.
Your whole game is one file. Send it to a friend, copy it to USB, back it up. We don't keep the only copy.
Both are free. One gets you a permanent badge.
You get the launcher when KUBORA ships. Build whatever you want. Play with friends. Forever free.
Same app. Plus things only the first 500 people will ever have. After that — gone forever.
KUBORA ships on desktop first because that's where building a 3D world is actually pleasant. iOS & Android come right after — same engine, smaller screen.
Founders get notified the moment each platform drops — email + Telegram. Grab a Founder spot →
.rbxl file in. Buildings and
models come through. Scripts you'll port (KUBORA's
language is similar but not identical to Luau).
We email you once when KUBORA ships. That's it.
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